
Research is required to unlock crafting for most items in Ancient Warfare.Configurable performance options in a config file.Courier NPC provides an alternative to tube networks for the item and inventory manipulation.Food based Upkeep system provides a ‘fuel’ balance mechanism (values configurable via config file).Configurable Entity Aggro Settings - Select the targets that will become aggro versus NPCs via config.Configurable AI Targeting - Select the targets for any/all NPCs through the config file.Custom Targeting System - MMORPG derived ‘threat list’ based targeting system.Custom AI System - Fuzzy logic priority-based system.Custom path-finding engine to more fully accommodate mod blocks and ladders.Much improved aim of NPCs while on vehicles using new trajectory system.Much improved aim system including mouse-look-based aim.Server-based movement system for reliable and predictable motion handling.Special-Function Vehicles are available (item transport, battering ram).Multiple ammo types available per-vehicle.Vehicles have unique stats and use different ammo types.


The mod provides the game with many new blocks, weapons, items, NPCs, and even siege weapons.

Simulate an ancient battle and castle sieges with medieval weapons and siege machines from the mod Ancient Warfare 2 by Shadowmage45.
